Godot MCP

io.github.shin2344234/godot-mcp

About Godot MCP

Godot MCP is an MCP server published by the GitHub account shin2344234. Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.

It runs on your own machine: your AI client starts it from the npm package @shin2344234/godot-mcp at version 0.1.2.

It asks for no keys or passwords.

Version 0.1.2 was published on 16 October 2026, and the source code is public, so you can read it before installing.

Written from the registry entry. 9 automated checks on the registry entry and the package code: 7 pass, 0 warn, 0 fail, 2 info. How we check.

What it asks for

VariableRequiredSecretDescription
GODOT_PROJECT_PATHNoNoFolder of the Godot project (the one containing project.godot). Defaults to the folder the client starts the server in, so set it whenever that is not your project (e.g. in desktop apps).
GODOT_PATHNoNoFull path of the Godot 4.x executable (GODOT_BIN is accepted too). If unset, the server looks for godot, godot4 or Godot_v4* on PATH. On Windows use the main Godot exe, not the _console.exe launcher.
GODOT_MCP_MODENoNoHow tools are exposed: 'full' lists every enabled operation as its own tool (best for clients with tool search); 'compact' lists only core tools plus router tools that reach the rest.
GODOT_MCP_TOOLSETSNoNoComma-separated tool groups to enable, or 'all' (default). Groups: core, files, scene, node, script, run, editor, signal, resource, visual, anim, world, audio, project, import, export, code, docs, game, debug, test. 'core' is always on.
GODOT_MCP_READ_ONLYNoNoSet to true to hide every tool that changes something (inspection only).
GODOT_MCP_ALLOW_EVALNoNoSet to true to let godot_game_eval run GDScript inside the running game. Off by default: evaluated code can do anything the game can (files, OS calls).
GODOT_MCP_CONFIRMNoNo'elicit' asks the user (through the client's elicitation dialog, when supported) before irreversible operations; 'never' skips asking, for unattended runs where nobody can answer.
GODOT_MCP_LOG_LEVELNoNoVerbosity of the server's stderr log (use 'debug' when filing a bug report).
GODOT_MCP_HEADLESS_TIMEOUT_MSNoNoAdvanced: timeout for one headless Godot invocation, in milliseconds.
GODOT_MCP_BRIDGE_TIMEOUT_MSNoNoAdvanced: timeout for one request to the live editor bridge, in milliseconds.
GODOT_MCP_LSP_PORTNoNoAdvanced: port of the Godot editor's GDScript language server on 127.0.0.1. Defaults to the port the editor plugin reports, else 6005.
GODOT_MCP_LSP_TIMEOUT_MSNoNoAdvanced: timeout for one GDScript language server request, in milliseconds.
GODOT_MCP_LSP_IDLE_MSNoNoAdvanced: stop the private headless language server after this many milliseconds without code tool calls.
GODOT_MCP_CACHE_DIRNoNoAdvanced: folder for the server's cache (the Godot class docs index). Defaults to the per-user cache folder of the OS.

Checks

CheckResultDetail
Source repository linkedPasshttps://github.com/shin2344234/godot-mcp
Version pinnedPassEvery package has an explicit version
Secrets requestedInfoAsks for no secrets
Known package registryPassAll packages come from npm, PyPI, OCI, NuGet or MCPB
Namespace ownershipInfoName verified via GitHub account shin2344234
Registry text aimed at the AIPassDescription and settings contain no hidden characters or instructions to the AI
Install scriptsPass@shin2344234/godot-mcp@0.1.2 runs nothing at install
Code red flagsPassRead 74 files in @shin2344234/godot-mcp@0.1.2: no obfuscation, encoded execution, credential reads or data-collection endpoints found
Text aimed at the AIPassNo hidden characters or instructions to the AI in 74 files, including comments and the README

Popularity & health: 54 / 100

Worked out from public numbers and our own checks, not from user reviews or ratings. It says how used and how looked-after a server is, not whether it is safe.

Popularity11 / 40

1 GitHub stars, 429 downloads last week, no Hacker News posts found. Best two of the three, each on a log scale.

Activity15 / 25

Last push 2026-10-16, last release 2026-10-16, 0 commits in 90 days.

Issue health8 / 15

0 closed of 0 issues, too few to judge. No data, so half marks.

Our checks20 / 20

0 warnings, each costing a fifth.

0 forks, 10 merged pull requests. Sources: GitHub, npm, PyPI (pypistats.org) and Hacker News (Algolia), fetched 2026-10-31.

What people say

No Hacker News threads link to its source code.

Look further: search Reddit, search Hacker News, read its GitHub issues. These are not reviews we checked.

Facts

Registry nameio.github.shin2344234/godot-mcp
PublisherGitHub account shin2344234
How the name is verifiedName verified via GitHub account shin2344234. The registry ties the name prefix to that account or domain; it does not check the code.
TypeLocal: runs on your machine from a package
Packagesnpm @shin2344234/godot-mcp 0.1.2 (stdio)
Version0.1.2
Published
Last updated
Source repositoryhttps://github.com/shin2344234/godot-mcp
Websitehttps://github.com/shin2344234/godot-mcp#readme
CategoryBrowser automation (assigned by keyword rule, not by hand)

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