Godot MCP
io.github.shin2344234/godot-mcp
About Godot MCP
Godot MCP is an MCP server published by the GitHub account shin2344234. Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
It runs on your own machine: your AI client starts it from the npm package @shin2344234/godot-mcp at version 0.1.2.
It asks for no keys or passwords.
Version 0.1.2 was published on 16 October 2026, and the source code is public, so you can read it before installing.
Written from the registry entry. 9 automated checks on the registry entry and the package code: 7 pass, 0 warn, 0 fail, 2 info. How we check.
What it asks for
| Variable | Required | Secret | Description |
|---|---|---|---|
GODOT_PROJECT_PATH | No | No | Folder of the Godot project (the one containing project.godot). Defaults to the folder the client starts the server in, so set it whenever that is not your project (e.g. in desktop apps). |
GODOT_PATH | No | No | Full path of the Godot 4.x executable (GODOT_BIN is accepted too). If unset, the server looks for godot, godot4 or Godot_v4* on PATH. On Windows use the main Godot exe, not the _console.exe launcher. |
GODOT_MCP_MODE | No | No | How tools are exposed: 'full' lists every enabled operation as its own tool (best for clients with tool search); 'compact' lists only core tools plus router tools that reach the rest. |
GODOT_MCP_TOOLSETS | No | No | Comma-separated tool groups to enable, or 'all' (default). Groups: core, files, scene, node, script, run, editor, signal, resource, visual, anim, world, audio, project, import, export, code, docs, game, debug, test. 'core' is always on. |
GODOT_MCP_READ_ONLY | No | No | Set to true to hide every tool that changes something (inspection only). |
GODOT_MCP_ALLOW_EVAL | No | No | Set to true to let godot_game_eval run GDScript inside the running game. Off by default: evaluated code can do anything the game can (files, OS calls). |
GODOT_MCP_CONFIRM | No | No | 'elicit' asks the user (through the client's elicitation dialog, when supported) before irreversible operations; 'never' skips asking, for unattended runs where nobody can answer. |
GODOT_MCP_LOG_LEVEL | No | No | Verbosity of the server's stderr log (use 'debug' when filing a bug report). |
GODOT_MCP_HEADLESS_TIMEOUT_MS | No | No | Advanced: timeout for one headless Godot invocation, in milliseconds. |
GODOT_MCP_BRIDGE_TIMEOUT_MS | No | No | Advanced: timeout for one request to the live editor bridge, in milliseconds. |
GODOT_MCP_LSP_PORT | No | No | Advanced: port of the Godot editor's GDScript language server on 127.0.0.1. Defaults to the port the editor plugin reports, else 6005. |
GODOT_MCP_LSP_TIMEOUT_MS | No | No | Advanced: timeout for one GDScript language server request, in milliseconds. |
GODOT_MCP_LSP_IDLE_MS | No | No | Advanced: stop the private headless language server after this many milliseconds without code tool calls. |
GODOT_MCP_CACHE_DIR | No | No | Advanced: folder for the server's cache (the Godot class docs index). Defaults to the per-user cache folder of the OS. |
Checks
| Check | Result | Detail |
|---|---|---|
| Source repository linked | Pass | https://github.com/shin2344234/godot-mcp |
| Version pinned | Pass | Every package has an explicit version |
| Secrets requested | Info | Asks for no secrets |
| Known package registry | Pass | All packages come from npm, PyPI, OCI, NuGet or MCPB |
| Namespace ownership | Info | Name verified via GitHub account shin2344234 |
| Registry text aimed at the AI | Pass | Description and settings contain no hidden characters or instructions to the AI |
| Install scripts | Pass | @shin2344234/godot-mcp@0.1.2 runs nothing at install |
| Code red flags | Pass | Read 74 files in @shin2344234/godot-mcp@0.1.2: no obfuscation, encoded execution, credential reads or data-collection endpoints found |
| Text aimed at the AI | Pass | No hidden characters or instructions to the AI in 74 files, including comments and the README |
Popularity & health: 54 / 100
Worked out from public numbers and our own checks, not from user reviews or ratings. It says how used and how looked-after a server is, not whether it is safe.
0 forks, 10 merged pull requests. Sources: GitHub, npm, PyPI (pypistats.org) and Hacker News (Algolia), fetched 2026-10-31.
What people say
No Hacker News threads link to its source code.
Look further: search Reddit, search Hacker News, read its GitHub issues. These are not reviews we checked.
Facts
| Registry name | io.github.shin2344234/godot-mcp |
|---|---|
| Publisher | GitHub account shin2344234 |
| How the name is verified | Name verified via GitHub account shin2344234. The registry ties the name prefix to that account or domain; it does not check the code. |
| Type | Local: runs on your machine from a package |
| Packages | npm @shin2344234/godot-mcp 0.1.2 (stdio) |
| Version | 0.1.2 |
| Published | |
| Last updated | |
| Source repository | https://github.com/shin2344234/godot-mcp |
| Website | https://github.com/shin2344234/godot-mcp#readme |
| Category | Browser automation (assigned by keyword rule, not by hand) |
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