Claude skills for Blender

156 public Claude skills touch on Blender. These 30 are the closest fit, best-known sources first. Each links to its folder; copy it into ~/.claude/skills/ to use it.

  1. blender director

    Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill…

    arjun988/blender-skills★ 1.5kMITFolder: blender-director

  2. blender modeler

    Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

    arjun988/blender-skills★ 1.5kMITFolder: blender-modeler

  3. scenario blender animation

    Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and…

    scenario-labs/skills★ 1.2kMITFolder: scenario-blender-animation

  4. scenario blender blockout

    Use when a text brief or a reference image must become a Blender blockout whose playblast guides a render-to-real video pass (a video model that takes a reference clip, such as Seedance, or the Render Video lane of the Scenario Blender Plugin): graybox or…

    scenario-labs/skills★ 1.2kMITFolder: scenario-blender-blockout

  5. scenario blender export

    Use when exporting a model, character or animation from Blender to a game engine, the web or a 3D printer: FBX, glTF/GLB, USD/USDZ or STL for Unity, Unreal Engine, Godot, Roblox, three.js or Apple AR Quick Look. Also when an export arrives at the wrong…

    scenario-labs/skills★ 1.2kMITFolder: scenario-blender-export

  6. blender export pipelines

    Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD. Scale/axes, smoothing, tangents, leaf bones, clips,…

    EL4CTEO/blender-skills★ 579MITFolder: blender-export-pipelines

  7. blender asset qa

    Mandatory review gate for any mesh or asset created or edited in Blender. Detects z-fighting (coplanar overlaps), floating/detached parts, inverted or inconsistent normals, non-manifold/open geometry, degenerate faces, duplicate verts, n-gons, unapplied…

    EL4CTEO/blender-skills★ 579MITFolder: blender-asset-qa

  8. blender facial shapekeys

    Facial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting symmetric shapes into Left/Right, mirroring, corrective and combination shapes, drivers and control rigs, bone+blendshape hybrids,…

    EL4CTEO/blender-skills★ 579MITFolder: blender-facial-shapekeys

  9. blender

    Headless Blender (bpy) for 3D modelling and GLB export, with no native Blender install - build or edit a scene in Python, import OBJ/FBX/STL/PLY/glTF/.blend, export .glb and other formats, all through the blender-wasm MCP server and the pi-blender CLI. Use…

    BlackBeltTechnology/pi-agent-dashboard★ 337MITFolder: blender

  10. blender python addon

    Best practices for writing Blender Python add-ons using the bpy API, covering operators, panels, properties, registration, and API-safe scripting. Use when creating a Blender add-on, defining bpy.types.Operator or Panel classes, registering PropertyGroup…

    Mindrally/skills★ 288Apache-2.0Folder: blender-python-addon

  11. blender editable 3d

    根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用 blender-reference-to-3d。以可继续修改的几何工程为核心;不默认制作拆解动画、录屏、绑定或制造模型。

    majiayu000/spellbook★ 288MITFolder: blender-editable-3d

  12. blender reference to 3d

    根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。

    majiayu000/spellbook★ 288MITFolder: blender-reference-to-3d

  13. thorlabs blender optical path ja

    測定要件、2D 光路図、出所を記録した CAD から新しい測定光路を設計し、Blender 光学システムを再構築・監査・改訂します。高精細 optics-only モデル、Thorlabs 互換光機部品、光路 topology、全系検証、証拠範囲を明示した出版用レンダーに使用します。

    k-telux/OpticalModeler★ 135MITFolder: ja

  14. thorlabs blender optical path

    Design, reconstruct from photographs or schematics, correct, audit, and present Blender optical systems using provenance-bound CAD and measured optical and mechanical interfaces. Use for optics-only laboratory models, constrained revisions, stateful…

    k-telux/OpticalModeler★ 135MITFolder: thorlabs-blender-optical-path

  15. thorlabs blender optical path zh

    从测量需求、二维光路图和有来源记录的 CAD 设计新测量光路,或重建、审核、修订 Blender 光学平台。适用于高精度 optics-only 模型、Thorlabs 兼容光机件、光路拓扑、整机验证及具有明确物理证据范围的发表级渲染。

    k-telux/OpticalModeler★ 135MITFolder: zh-CN

  16. blender character workflow

    根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。

    icesixgod/awesome-astra-blender-characters★ 125MITFolder: blender-character-workflow

  17. blender addon engineer

    Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows

    aicodedecode/awesome-muse-skills★ 42MITFolder: blender-addon-engineer

  18. orbit card

    A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

    Devin-AXIS/iPolloWork★ 7.3kLicence: see repoFolder: orbit-card

  19. animation

    Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

    arjun988/blender-skills★ 1.5kMITFolder: animation

  20. RuiC card skill

    Generate interactive 3D holographic collectible-card websites from a user description or reference image, using layered artwork, Blender and Three.js. Includes project-local Blender installation, reusable parallax materials and browser verification.…

    HRuiCcc/RuiC-card-skill★ 596Licence: see repoFolder: RuiC-card-skill

  21. anymove rig

    Set up a new creature for anymove - get a textured mesh, scale and face it, place its skeleton in rig.json with grid views, build and skin the rig in Blender, paint each limb its own colour, choose the two-camera framing, and render the reference frame the…

    patch-gg/anymove★ 415Apache-2.0Folder: anymove-rig

  22. 3d model generator by threejs

    Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js, bundled builders and helpers, deterministic validation and export scripts, PNG previews, and optional browser visual review.…

    Yuki001/game-dev-skills★ 105No licence statedFolder: 3d-model-generator-by-threejs

  23. image to 3d

    Turn a generated or photographed image of a single object into a 3D mesh with the Tripo API, and download the GLB. Use when the request involves image-to-3D, photogrammetry-style reconstruction, turning a product shot or an isolated garment, prop or piece…

    guinacio/claude-image-gen★ 81MITFolder: image-to-3d

  24. character reference sheets

    Dress 3D character base renders with AI-generated clothing while preserving the body, pose and framing, so each garment can be cut out and sent to image-to-3D generators. Use when the request involves a Blender base render in A-pose or T-pose, a character…

    guinacio/claude-image-gen★ 81MITFolder: character-reference-sheets

  25. isometric ops

    Create, refine, compose, and export isometric/dimetric assets for web and games: projection math, SVG/CSS/three.js generation, pixel-art and Blender workflows, engine tilemaps, ControlNet AI generation, and the iso-studio composer. Triggers on: isometric,…

    0xDarkMatter/claude-mods★ 78MITFolder: isometric-ops

  26. model maker

    Generate a 3D model (GLB mesh) from a text description or a reference photo via Tripo. Textured or bare geometry, polygon budget, PBR materials. Output is a real file for Blender / Unity / Unreal / AR, not a render. Use when: 'make a 3D model', 'text to…

    Mikefluff/skills★ 26MITFolder: model-maker

  27. cli anything

    Use to turn GUI-only software (Blender, GIMP, LibreOffice, Inkscape, Audacity, Shotcut) into an agent-usable stateful CLI harness with JSON output, undo/redo and a REPL, using the app's native CLI backend. Triggers: add CLI to a desktop app, wrap a tool…

    Tekkiiiii/the-agency★ 7No licence statedFolder: cli-anything

  28. aigent 3d scroll system

    Build premium AIgent-style 3D scroll web experiences with Spline, GSAP, Three.js, or Blender frame sequences. Use when creating or improving immersive landing pages, scroll-driven 3D backgrounds, asset galleries, cinematic product pages, Spline embeds,…

    wrg32786/aigent-design-system★ 5MITFolder: aigent-3d-scroll-system

  29. video asset pipeline

    Turn owned, stock, generated, Blender, or Remotion footage into optimized website video, posters, mobile variants, loops, and scrub-ready media with provenance.

    wrg32786/aigent-design-system★ 5MITFolder: video-asset-pipeline

  30. web 3d asset pipeline

    Source or generate a 3D asset, clean it in Blender, export and optimize GLB, select model-viewer or a 3D runtime, and create mobile fallbacks and provenance.

    wrg32786/aigent-design-system★ 5MITFolder: web-3d-asset-pipeline

Claude skills for Blender: before you install one

Which Claude skill should I use for Blender?

There are 156 of them, spread over 18 repositories on GitHub. Named for it and most starred: blender director (arjun988/blender-skills, ★ 1.5k), blender modeler (arjun988/blender-skills, ★ 1.5k) and scenario blender animation (scenario-labs/skills, ★ 1.2k). Stars rate the repository a skill sits in, not the skill.

How do I install a Claude skill for Blender?

For Blender, take the blender-director folder from arjun988/blender-skills (the folder that holds SKILL.md) into ~/.claude/skills/ to use it in every Claude Code project, or into .claude/skills/ for one project. In the Claude apps, zip that folder and upload it as a custom skill in settings.

Are all these Blender skills in English?

No: 6 of those listed, such as blender editable 3d and blender reference to 3d, are written mainly in Chinese, Japanese, Korean or Russian rather than English, though the Blender task is the same. Claude can follow them either way, but read them before you install.

Should I use a skill or an MCP server for Blender?

A skill teaches Claude a way of working; an MCP server gives it new tools, like access to Blender itself. We list 15 MCP servers for Blender if you need the connection.

What should I check before installing a Blender skill?

A Blender skill is instructions Claude follows, and it can bundle scripts Claude runs, so read SKILL.md and every script first: for blender director, that is everything in the blender-director folder. 4 of the 30 here come from repositories with under 10 stars, so few people have looked at them. Red flags: piping a download into a shell, sending files to a URL, and instructions to hide what it does from you.

Are these Blender skills maintained?

59 of the 156 Blender skills sit in repositories that changed in the 30 days before 31 Oct 2026.

More topics: every “Claude skills for…” page.